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Role of Ict in the English Language Teaching

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Video Conferencing

Because of the availability of high speed internet connectivity and sophisticated computer, it will be beneficial for students and teachers to use video conferencing for English language teaching as there will not be any hesitation or fear while speaking on video conferencing software is becoming cheaper day by day and more accessible than earlier. Mobile video apps are also available on smart phones and tablets. And on the other side, we can see mobile video messaging apps for tablets and phones.

Utilizing the websites for teaching English

Website as an internet technology is an essential tool that the teacher can use to facilitate the teaching and learning of English Language in a large class. It provides a lot of opportunities for teaching and learning. The teacher for instance can combine offline and online teachings in order to overcome some of the challenges of teaching and learning in a large. Teachers of English classes can use the website for different purposes in order to facilitate the teaching and learning of English Language. In a large class, distribution of prepared or developed learning materials may be difficult as it.in will waste a lot of time. In addition, there is the tendency that the class will be ruddy as students may scramble for the materials. The teacher can post the material to his website for the students to download for use in the class. However, the students should be given two or three days to download the materials before conducting the lesson. Website materials for teaching English language may include texts for reading such as novels, plays, poems etc. or samples of writing tasks such as letters, essays, memorandums or emails.

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Email

Email or electronic mail is the communication of messages via an electronic medium, through a network full stop email messages are commonly converted and send in text and non-text files, such as are transmitted as attachment email communication email account provided by the number of email service provider services like ability to compose and receive emails in inbox and sent mail from this is also facility to store and retrieve contacts which one did not remember or store once contact the American Heritage dictionary of the English language define email as:

1. System for sending and receiving messages electronically over computer networks between personal computers.

2. A message on messages sent or received by such a system.

Teachers of the English language are not exceptions. Email can be used by a teacher to reach many students at a distance once the students provide their email addresses. The teacher can use email to send learning materials to students; give assignment; assess and post the feedback to the students’ email boxes. Through the use of e-mail for instance, the students interact with their lecturers and friends at a distance. By sharing files, students collaborate and work together with their lecturers and colleagues. In this way, there is transformation from traditional teacher-centered approach which makes learners passive receivers to students-centered or democratic approach which makes learners active discoverers and explorers. Email appears to be an apt tool to circulate not only comprehension and lessons for teaching -learning. Apart from this other academic activities such as information about seminars conferences etc. can also be passed on via mail.

Games

Games can be a good way in practicing the target language they are able to provide modern of language that the learners value in the real life. Related to the statement kim, present 6 advantages of using the language games in the classroom, which are:

  1. Games are motivating and challenging.
  2. Games are work as break from the usual routine of the language class.
  3. Games help the students to make and sustain the effort of learning.
  4. Games provide language practice in the various and integrated language skills.
  5. Games encourage students to interact and communicate with each other.
  6. Games create a meaningful context for language that is being learn by the students. Game based learning as many faceted benefits motivation Critical Thinking, an engagement in learning. Games can be in the design specially for language learning objectives from existing well known games like Sims within the letter paradigm: One of the most promising approaches involved in web games massively is multiplayer online games or MMPOG.

The first gives the platform for an online game for millions, and second is particularly user create a virtual world where user can interact in much the same way with the real world. It is a very difficult task to engage the learner in extensive communication in English outside the classroom but the games provide large scale opportunities for interaction.

Do it yourself activities: The internet can be a vast treasure trove of English learning games and activities, but teachers should not underestimate the potential for making their own games for their learners. Indeed, there is also huge potential to enable learners to become ‘game-developers’ and publish for their peers. Language games and activities not only provide a framework for reviewing existing language but can also be used to explore and acquire new language. Emerging technologies, emerging minds. There are numerous online tools for developing games and activities as well as standalone packages such as ‘2Simple’s 2Do It Yourself’ software, which is easy enough for younger learners to use as well as providing enough complexity to keep older learners engaged.

Interactive Whiteboard

An interactive whiteboard is a large interactive display that is connected to a compute’s desktop onto the board’s surface when users control the computer using a pen, finger, stylus or other device.

Virtual classroom

Through blog we cannot create a force work conduct a life class in real time for conduct a test for a seminar all this is possible in what is known as virtual classroom also called a classroom without walls or a classroom in space. A virtual classroom is an online learning environment also known as virtual learning environment. It can be web based and accessed through a portal on software based. It also enables students to learn at their own time at home or anywhere else, and also at their own pace.

Using multimedia

Multimedia includes different computerized medias for instance, content, sound and video, into an incorporated multisensory intelligent utilization of introduction to pass on data to the students. Customary instructive methodologies have brought about a confusion between what is taught to students and what the business needs. To bring a change, numerous Institutions are progressing towards problem based learning as an answer to make graduates who are innovative, think fundamentally and scientifically, to take care of issues. Since information is never again an end yet a way to making better issue solver and support long lasting learning. Issue based learning is winding up progressively well known in instructive organizations as an apparatus to address the lacking long stretches of conventional educating. These customary methodologies don’t inspire students to address what they have learnt or to connect with already procured information, issue based learning is viewed as a creative measure to figure out how to realize why are genuine issues. The instructor utilizes media change the substance of the material. It will assist the instructor with representing in exhibit utilizing distinctive components. Can be changed over into computerized frame, altered and modified for the last introduction. With the assistance of Digital media components into the taking in, the students can learn better how to utilize various tangible modalities, which will make them more inspired to give careful consideration to the How Does Multimedia Learning Work?

The guarantee of interactive media learning —that is, advancing students understanding by blending words and pictures—relies upon planning visual and audio instructional messages in ways that are steady with how individuals learn.

There are many reasons that the teacher wants to use multimedia in classroom. With the availability of advanced technology, teachers who call themselves as tech-savvy, cool, and hi-tech” quickly included the newly invented tools in teaching, correctly realizing that cleverly devised multimedia presentations which carry definite amount of entertainment value are of more value for learners.

Various studies have shown that computer-based multimedia can help learning in a better way and absorption of material presented during a class session or individual study period, as compared to “conventional” lectures or study materials that do not use multimedia. This improvement can be characterized mainly to dual manner the way information is presented in two different medias—visual plus audio for example-leading to increased comprehension of the material during the class session, and improved absorption of the material at later evaluation times. There is no dispute that multimedia presentations can be found more effective when not only one media is used but many types of media are used in support of one another rather than when superfluous sounds or images are presented for entertainment value—which may induce distraction and overload of knowledge that could interfere with learning rather than improve learning. Multimedia can be used in different ways by teachers of English Language in large classes. There are literature books especially Shakespearian plays that have videodiscs which teachers of English Literature use to supplement their lessons. The problem of discouraging the use of these technologies is not only obtaining them but many teachers have limited knowledge of how to use them. The British Council’s ICT in Schools project (2006) notes that “the arrival of the multimedia computer in the early 1990s was a major breakthrough as it enabled text, images, sound and video to be combined in one device and the integration of the four basic skills of listening, speaking, reading and writing”. The application of multimedia computers in the teaching of language enabled language teachers to make the lesson practical and authentic. By combining texts, images, sound and video in one device, learners are made to internalize more than one thing at a time.

A. Teaching literature through Videodiscs: Videodiscs contain authentic documentations that if manipulated well by the teacher will facilitate learning and teaching of English in Large classes. This technology helps the teacher to bring almost real life situation into the classroom. Interactive videodiscs are suitable for teaching literature.

B. Teaching Spoken English through Power point projector: is also good for teaching spoken English. Documentation of formal speech or debate can be made on CD-ROMS. After the presentation, the students will be made to watch formal speech or debate on certain issue/topic that has been documented. This will offer them training in public speaking and expressing themselves in English Language. As an activity, the large class can be grouped in order to have formal speech presented by each group or debating teams representing the groups. Doing this will widen the students’ vocabulary as well as elaborate sentence structures.

C. Teaching of writing: Students of Tertiary institutions where English is used as language of Education study English for Academic purposes or communication skills at entry point. Writing is one of the Language skills taught at the entry point to improve the students’ proficiency in English being language of Education so that they can function well in their fields of study. The teacher can utilize power point projector and Videodiscs to teach the different writing tasks that students may be engaged in.. Proper utilization of technologies in the teaching and learning of English changes the teacher’s role from transmitter of knowledge as in the traditional classroom to a consultant.

Multimedia language lab

Multimedia language lab is developed to respond to students for different learning styles. The basic purpose of language lab is to focus on sound, text images, videos, animation and interesting context that can be created and accessed from electronic devices such as computer, mp3 players, cellphones and IPods. By using multimedia in the classroom, the students can better understand lessons by cultivating self-thinking ability with integration of four skills. Even this is useful for the learner to learn and stimulate retention by recorded classes and stimulation. This tool can develop all four skills of language. Silverman and Hins (2009) both English language learners and native speakers who used video clips to illustrate vocabulary items showed greater improvements in vocabulary knowledge than those who did not receive the multimedia instructions. Students can also work on their vocabulary by playing games and puzzles on computer screen.

By listening recorded talks of experts and native speakers, lectures of eminent persons and English sound track movies such as ‘pride and prejudice’,’ water lilies, plays of Shakespeare, can enhance listening ability and improve their interest in learning. They listen to native speakers and make self-correction by listening to the correct responses and learn proper pronunciation, stress and intonation by self-control.

Speaking skills are improved by getting instructions on soft skills and involving oneself in the talk show chart and many more group activities. Language laboratory has following facilities to enhance learner’s skills: online tutorials, teaching materials-audio recording, video recording, computer, LCD, soft skills, teaching software, external web location, games and quizzes, tests, interactive teaching tips for common errors and pronunciation, functional grammar, building vocabulary power and group discussion. In the present scenario it is time to shed away our post-colonial indignation and get into the right track of learning effective language skills.

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