Numerous studies gather the fact that, used according to pedagogical criteria, videogames can bring interesting benefits to the educational world, which allow complementing (and sometimes even replacing) more “traditional” resources. From the practical point of view, we can choose a videogame that in its conception was not designed with a clear educational objective and adapt our didactic proposal to make use of it, or choose a video game specifically designed to be used as an educational tool, taking into account It counts the needs of its recipients and offers a complete didactic proposal (contents, didactic objectives, monitoring of students’ progress and even a didactic guide for its use in the classroom). Below we present a series of varied proposals and through which you can get an idea of the potential of these tools for the educational field.
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